Table Group Picker

When the class is seated in table groups, half your calls are "which table?" — to pack up, to line up, to answer, to earn a point. Put your table names or colours on the wheel and let the spin decide, so no table can claim you always pick them last.

Table Group Picker

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    How to use the table group picker

    1. Name the entries after your tables — colours, numbers, or team names.
    2. Spin to choose which table lines up, answers, or earns a point.
    3. Leave "remove winner" off so every table stays in for the next call.

    Table Group Picker questions

    Should I remove a table after it's picked?

    Usually no — for calling tables to line up you want them all to stay on the wheel. Turn "remove winner" on only when you're dismissing tables one at a time and want each gone once it's called.

    Can I weight a smaller or larger table?

    Yes. Add *2 after a table's name to give it a bigger slice — handy if one table has twice as many students and you want a fairer per-student chance.

    Can I use it for table points?

    Yes — spin to award a surprise point, or to pick which table's good behaviour gets rewarded. Pair it with the classroom reward wheel for the prize itself.

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